On Tue, Dec 26, 2000 at 05:45:51PM -0500, grisha@xxxxxxxxx wrote:
> A while back I asked (I think it was on this list) if ethereal supports
> capture from multiple interfaces, and someone replied that it does, but I
> don't seem to be able to figure out how.
Somebody was probably mistaken when they answered that question.
The current CVS version of Ethereal, *when combined with the current CVS
version of libpcap*, will allow you, on Linux, to capture on the "any"
device, which will capture from *all* network interfaces (although you
will not see the link-layer headers of the packets; instead, you'll see
a "synthetic" link-layer header, which contains a source address for the
packet but not a destination address, and an Ethernet subprotocol field,
along with some other stuff).
There is no mechanism for capturing on a specified set of interfaces.
Supporting that, in general, would require a new capture file type,
which allows a mixture of different link-layer types (perhaps 90-99% of
the time they'd both be Ethernet interfaces, but the trouble with a
90-99% solution is that somebody's going to try to use the feature in
a 1%-10% case, and the software has to do *something* in that
situation...).
It would also require that Ethereal be able to block waiting for data to
come in on any of *more than one* libpcap capture stream; I don't know
whether all OSes on which Ethereal runs will handle this ("select()" and
"poll()" don't always work right on BPF devices on BSD, and I don't know
whether you can do a "WaitForMultipleObjects()" or
"MsgWaitForMultipleObjects()" on multiple packet driver devices in
Windows 9x or Windows NT, for example).
So, whilst it would probably be a *useful* feature, it's also probably
significantly more difficult to implement than one might naively thing,
so it's also probably less likely to be available any time in the near
future than one might optimistically hope.
(I.e., it might be nice, but, unless somebody decides to take the time
necessary to make it work on *multiple* platforms, it's not likely to
happen - and there's always a large list of things to be done for
Ethereal, and those things will have to compete for the limited resource
that is developer time.)