Hi,
The 'if (proto_p60 == -1)' check doesn't have to be done here since you
did that in the plugin_register(), right?
Thanx,
Jaap
On Fri, 17 Mar 2006, Grossert, Alexander wrote:
> I tested it with the Visual C++ debugger.
>
> I took a look at the call stack and the position where it crashed. This was the result:
>
> The chrash happens in function prefs_register_module_or_subtree() and seems to be created by this call:
>
> p60_module = prefs_register_protocol(proto_p60, proto_reg_handoff_p60);
>
> The whole register function looks like this:
>
> void proto_register_p60(void){
>
> module_t *p60_module;
> if (proto_p60 == -1) {
> proto_p60 = proto_register_protocol (
> "P600", /* name */
> "P600", /* short name */
> "P600" /* abbrev */);
> }
> p60_module = prefs_register_protocol(proto_p60, proto_reg_handoff_p60);
> }
>
> It is exactly the same code as for the foo protocol, except for the replacements of foo by p60.
> This is why I cannot understand what the problem might be.
>
>
> -----Urspr?ngliche Nachricht-----
> Von: ethereal-dev-bounces@xxxxxxxxxxxx [mailto:ethereal-dev-bounces@xxxxxxxxxxxx] Im Auftrag von LEGO
> Gesendet: Freitag, 17. M?rz 2006 11:23
> An: Ethereal development
> Betreff: Re: [Ethereal-dev] Plugin naming conventions?
>
> Try to run it under a debugger and see where it crashes.
>
> On 3/17/06, Grossert, Alexander <Alexander.Grossert@xxxxxxxxxxx> wrote:
> >
> >
> > Hello.
> >
> > After going through the foo-tutorial of plugin development successfully I
> > started creating my own plugin based on the functioning sources of foo.dll
> >
> > My protocol was named p600. I just renamed all resources of the tutorial and
> > built it all over again. Afterwards I copied the new dll to the plugin
> > folder of the standard win32 distribution of ethereal and expected it to
> > start normally...well it did not!
> >
> > I only get two message boxes telling me:
> >
> > Unspecified fatal error encountered, aborting.
> >
> > and
> >
> > Runtime Error!
> >
> > Program:C:\Program Files\Ethereal\ethereal.exe
> >
> > This application has requested the Runtime to terminate it in an
> > unusual way.
> > Please contact the application's support team for more information.
> >
> > I also tried replacing the zeros with Os, putting something before p6, and
> > so on.
> >
> > Anyone an idea, why ethereal crashes?
> > _______________________________________________
> > Ethereal-dev mailing list
> > Ethereal-dev@xxxxxxxxxxxx
> > http://www.ethereal.com/mailman/listinfo/ethereal-dev
> >
> >
> >
>
>
> --
> oggi banane domani mortadella
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