Guy Harris wrote the following on 02/15/06 19:40:
> Michael J. Lynch wrote:
>> This question was triggered by a post from someone having trouble
>> getting message fragment re-assembly working. The basic question I
>> have is, if I write a dissector for a protocol that rides on top of
>> another protocol (TCP for example) and the upper level protocol
>> does not in and of itself fragment messages but does send messages
>> large enough to cause them to be fragmented by the TCP layer, can
>> I count on the message being re-assembled by the TCP dissector
>> before it is handed off to my dissector?
>
> Not unless your dissector tells the TCP dissector to do so.
>
> TCP is a byte-stream protocol, and has no notion of packet boundaries,
> just TCP segment boundaries, which don't necessarily correspond to
> packet boundaries in packets running atop TCP. As such, TCP cannot
> reassemble higher-level packets without help from the dissector for
> the protocol for those packets.
>
> Dissectors for protocols running atop TCP get handed TCP segment data;
> they are responsible for dealing with a TCP segment containing data
> from more than one packet, or containing less than the full data of a
> packet.
>
> If
>
> 1) packets in the protocol are always N bytes or longer;
>
> 2) the first N bytes of the packet can always be used to determine
> how long the packet is;
>
> then you can have your dissector call tcp_dissect_pdus() to do all
> that work - you just need to write a routine that will be handed a
> tvbuff and offset and process the "first N bytes", starting at that
> offset, to compute the length, and a routine that will be handed a
> tvbuff containing a reassembled packet and dissect it, and pass them,
> along with the value of N, to tcp_dissect_pdus().
>
>
Excellent! this pretty much fits my needs as well, and answers my
earlier question regarding problems I'm having reassembling packets. I
take a closer look at the tcp_dissect_pdus() function.
Thanks for the info.
Martin
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