hasna dahnini wrote:
I’m just working to develop a PROFIBUS analyser and I want to use
Ethereal with a new dissector for the PROFIBUS protocol. I’ve redden the
file README.Developer to have an idea of how I can create a dissector
but It’s very difficult for me to understand this file (as more as it’s
writing in English). So, I ask if someone can send me an example of a
dissector for another protocol and if it’s possible give me advice on
how I can develop the PROFIBUS dissector (by steps). Does a french
document like README.Developer exist ?
I don't know of one - but perhaps one of the French-speaking developers
on the list could help you here.
I don't know which dissector in Ethereal would be the best dissector for
you to read as an example, as I don't know anything about the PROFIBUS
protocol. There are a lot of dissectors to look at....
Then, I want to display a signal on the screen through Ethereal (in a
new window) and display a “View List” (list of all equipments present on
the bus). Can I do this ? Can I add new elements on the Existed menu of
Ethereal ?
How will Ethereal determine the equipment present on the bus? Will it
determine that from the packets in a PROFIBUS capture, or from some
PROFIBUS API?
If it'd do that from the capture, that could be done with a "tap".
Otherwise, you'd have to modify the core of Ethereal; in either case,
that wouldn't be done in a dissector.
Where is the interface (resources) of the Ethereal software ?
If by "resources" you mean "resources" in the sense of resources in a
Windows application, the answer is "nowhere" - Ethereal isn't a Windows
application, it's a multi-platform application, so it doesn't use
Windows resources for items in the GUI.
How can I build Ethereal from the project .dsw on Visual 6 ?
Well, the first thing you'd have to do would be to construct a .dsw file
- Ethereal doesn't use one. It uses console-mode nmake Makefiles - most
files are mentioned in Makefile.common files that can be used both by
UN*X automake "Makefile.am" files and MSVC++ nmake "Makefile.nmake" files.