Ethereal-dev: RE : RE : [Ethereal-dev] enabling libethereal.dll with MSVC (update)

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From: "RABRET Laurent FTRD/DAC/ISS" <laurent.rabret@xxxxxxxxxxxxxxxxx>
Date: Mon, 3 May 2004 19:06:40 +0200
Wrong, if you create a single file dedicated to dll import/export
function declaration, the complexity is the same compared to maintain a
def file.
I do agree, using __declspec(dllexport) requires to add additional
pre-processor directive macro.
Regards
Laurent

-----Original Message-----
From: ethereal-dev-bounces@xxxxxxxxxxxx
[mailto:ethereal-dev-bounces@xxxxxxxxxxxx] On Behalf Of Lars Roland
Sent: Monday, May 03, 2004 6:58 PM
To: Ethereal development
Subject: Re: RE : [Ethereal-dev] enabling libethereal.dll with MSVC
(update)

Yes but I think it a lot easier to create, maintain and review a def 
file with 478 lines (maainly copy'n'pasting) than finding and changing 
487 defintions distributed throughout the code. :)
It might be problematic to use __declspec(dllexport) as long as we still

allow this code to be linked statically into ethereal depending just on 
an option in config.nmake. You will probably need some additional 
preprocessor directives and macros.

I do not want to complicate the first step towards a stable and tested 
libethereal.dll. Can my patches checked in so it gets tested?
The option in config.nmake to build ethereal with a libethereal.dll is 
off by default so it should not break anyone's build.

However, we might think about replacing the def file for wiretap first, 
to see if this is possible.


RABRET Laurent FTRD/DAC/ISS wrote:

> Yes and "def" file usage is no longer recommended (since a few years).
> Using __declspec(dllimport) and __declspec(dllexport) also slightly
> improve code efficiency (suppress one indirection). You must note it
is
> possible to add export functions in the dll without rebuilding the
> executable.
> Regards
> Laurent
> 
> -----Original Message-----
> From: ethereal-dev-bounces@xxxxxxxxxxxx
> [mailto:ethereal-dev-bounces@xxxxxxxxxxxx] On Behalf Of Guy Harris
> Sent: Monday, May 03, 2004 11:02 AM
> To: Ethereal development
> Subject: Re: [Ethereal-dev] enabling libethereal.dll with MSVC
(update)
> 
> Speaking of __declspec(), would using __declspec(dllexport) allow us
to
> get rid of libethereal.def?
> 
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