A Question regarding the following thread:
http://www.ethereal.com/lists/ethereal-dev/200309/msg00479.html
>>Hi,
>>I am writing a plugin DLL under Windows and would like to know if anyone has
>>a good method for debugging plugins.
>>I compile my DLL and copy it to the c:\program files\ethereal\plugins\0.9.15
>>directory (which seems to be the only place that Ethereal looks for
>>plugins). I can debug the Ethereal code OK, but MSVC++ can't find the plugin
>>sources. I have tried adding the source directory in the options dialog,
>>with no improvement.
>>Regards,
>>Chris Waters
>The trick that I used was to set up a project workspace for the plug-in.
>You've probably already done this. After you have the project set up you
>can specify the ethereal EXE as the executable that hosts the DLL in the
>Debug tab (Project Properties). After you copy the DLL (and PDB file) into
>the plugins directory, you can debug the DLL from inside Dev Studio just
>like you would debug anything else.
>The other option is to put your plugin and the PDB into the plugins directory
>and then specify the plugin in the "Additional DLLs" list in the Debug tab
>for the Ethereal project. If you already have the project set up for Ethereal
>and can debug it, then this is probably the easiest way to debug your plugin.
>The trick is that both the DLL and its PDB file have to be placed into the
>plugins directory. This is how Dev Studio knows how to find your source code.
>Enjoy!
>Dave
Could anyone post such a demo workspace for a plugin dll
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