Ethereal-dev: Re: [Ethereal-dev] packet-smpp.c: Short Message reassembly and de code preferenc

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From: Guy Harris <guy@xxxxxxxxxxxx>
Date: Tue, 8 Jul 2003 18:29:47 -0700

On Tuesday, July 8, 2003, at 5:52 AM, Biot Olivier wrote:

I can rely upon the value of smpp.source_addr and smpp.destination_addr in order to identify fragments that are potentially part of the same message. I can create conversations based on smpp.source_addr and smpp.destination_addr (both are NULL-terminated text strings that represent an endpoint's "phone number") addresses (address.type = AT_NONE). The question is whether I can reassemble Short Message fragments which are spread across distinct SMPP/TCP
connections. To summarize:
  TCP conversation t1 (SMPP conversation s1): SMS fragment 1/2 (smf1)
  TCP conversation t2 (SMPP conversation s1): SMS fragment 2/2 (smf2)
    ==> How can I reassemble smf1 and smf2

Well, if you set "pinfo->src" and "pinfo->dst" to point to the source and destination address structures, and set "pinfo->srcport" and "pinfo->dstport" to 0 (unless there's some notion of ports that distinguish multiple endpoints on the phones), the reassembly code should be able to reassemble based on those addresses.

You should probably save them and restore them in case any other dissector uses them. (This argues that perhaps there should be *stacks* of addresses and ports and the like. It also raises the question of whether there should be a general way, if we have those stacks, to control which level of the stack should have its addresses displayed in the summary; I suspect the answer to that question is "yes".)

There is also the potential risk of another dissector also using AT_NONE addresses in that fashion; perhaps we should have a mechanism by which dissectors can register address and/or port types, along with code to display their values.