Hi,
Have a look at the packet editing dialog in Packetyzer (www.packetyzer.com)
for an example of a possible UI. It uses the Ethereal dissectors to allow
real-time editing, while displaying the decoded packet. Real-time feedback
is extremely useful when you want to construct a new packet on the fly
because you can instantly see if you have a mistake. Also, the packet tree
will tell you what the correct checksums should be so that you can make a
legitimate packet.
Regards,
Chris.
----- Original Message -----
From: "Tomas Weinfurt" <tweinfurt@xxxxxxxxxxxxxxxxxx>
To: <ethereal-dev@xxxxxxxxxxxx>
Sent: Thursday, May 22, 2003 10:28 AM
Subject: [Ethereal-dev] Packet editing
> Hi all,
> I'm wondering if anybody is working on packet editing/construction.
> I have some early code which can delete packets from list and edit packet
> content. I would like also add support for injecting (modified) frames
back to
> network probably using libnet library. Any thoughts or suggestions on it?
>
> Tomas
>
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