Ethereal-dev: Re: [Ethereal-dev] Packet editing

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From: "Chris Waters" <chris.waters@xxxxxxxxxxxxxxxxxxxx>
Date: Thu, 22 May 2003 11:06:33 -0700
Hi,

Have a look at the packet editing dialog in Packetyzer (www.packetyzer.com)
for an example of a possible UI. It uses the Ethereal dissectors to allow
real-time editing, while displaying the decoded packet. Real-time feedback
is extremely useful when you want to construct a new packet on the fly
because you can instantly see if you have a mistake. Also, the packet tree
will tell you what the correct checksums should be so that you can make a
legitimate packet.

Regards,

Chris.

----- Original Message -----
From: "Tomas Weinfurt" <tweinfurt@xxxxxxxxxxxxxxxxxx>
To: <ethereal-dev@xxxxxxxxxxxx>
Sent: Thursday, May 22, 2003 10:28 AM
Subject: [Ethereal-dev] Packet editing


> Hi all,
> I'm wondering if anybody is working on packet editing/construction.
> I have some early code which can delete packets from list and edit packet
> content. I would like also add support for injecting (modified) frames
back to
> network probably using libnet library. Any thoughts or suggestions on it?
>
> Tomas
>
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