Thanks, I think that's done the trick.
--
Richard Urwin, Software Design Engineer
Schenck Test Automation
Braemar Court, 1311b Melton Road, Syston, UK.
rurwin@xxxxxxxxxxxxx
> -----Original Message-----
> From: Charlie Duke [mailto:cduke@xxxxxxx]
> Sent: 15 May 2003 15:03
> To: 'Richard Urwin'; ethereal-dev@xxxxxxxxxxxx
> Subject: RE: [Ethereal-dev] Buiding on VC .NET solved yet?
>
>
> Hi Richard,
>
>
> I have successfully built ethereal 0.9.11 with VC++.net (7.0). If I
> remember correctly, I had to add /MD or /MDd flag to
> LOCAL_CFLAGS variable
> in config.nmake. In my case it looked like one of the
> component was using a
> different C-runtimes which resulted in link error. Adding
> the mentioned
> flag overide the settings for those components.
>
>
> --
> Charlie
>
>
> -----Original Message-----
> From: Richard Urwin [mailto:RUrwin@xxxxxxxxxxxxxx]
> Sent: Thursday, May 15, 2003 4:07 AM
> To: ethereal-dev@xxxxxxxxxxxx
> Subject: [Ethereal-dev] Buiding on VC .NET solved yet?
>
>
> Has anyone managed to build ethereal on Visual C .NET? I get lots of
> unresolved symbols which are libc functions with a __imp__ prefix.
> Someone mentioned this back in September, but I can not now
> see a reply.
> ISTR it was said at the time that building Ethereal on .NET
> hadn't been
> checked-out yet and to use VC6.
>
> There is a thread in the curl archives saying that winmm.lib
> is required
> to solve this problem. Unfortunately it doesn't seem to solve it for
> Ethereal.
>
> So before I load up VC6, does anyone know how to get it to work with
> .NET?
>
> --
> Richard Urwin, Software Design Engineer
> Schenck Test Automation
> Braemar Court, 1311b Melton Road, Syston, UK.
> rurwin@xxxxxxxxxxxxx
>
>
>
>
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