Ethereal-dev: Re: [Ethereal-dev] NTLMSSP has problems in the challenge decode

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From: dheitmueller <dheitmueller@xxxxxxxxxxx>
Date: Sun, 01 Sep 2002 18:07:16 -0400 (EDT)
This is where I plead incompetence.  I wrote the NTLMSSP dissector the way it was because I didn't understand the NDR dissector routines, didn't have real experience with Microsoft protocols, Ethereal, or DCE/RPC.  The immediate goal was just to get the dissector working.  This the same reason it doesn't have any state management, nor does it properly dissect a couple of traces Guy sent in early August.

I'm not making excuses; I'll be the first to admit that the way it was written is not the way it should have been.  I just haven't had the time to make any changes that would improve the dissector (nor do I suspect to in the next month).  I'm sorry.

-Devin

Quoting Richard Sharpe <rsharpe@xxxxxxxxxx>:

> Hi,
> 
> I was looking at the NTLMSSP dissector and running it over some data now
> 
> that SPNEGO is working OK, and I noticed two things:
> 
> 1. We know that the NTLMSSP blob is NDR encoded, so rather than breaking
> 
> it out by hand, it would be a lot more useful if the support in 
> packet-dcerpc.c et al was used.
> 
> 2. The challenge field has a top level ref pointer to a string. That is 
> what those unknown1 and unknown2 uint32s are. The first one contains the
> 
> actual and max len for the string and the second is a buffer ref.
> 
> I migt get some time next week to rework it if someone else doesn't
> first.
> 
> Regards
> -----
> Richard Sharpe, rsharpe@xxxxxxxxxx, rsharpe@xxxxxxxxx, 
> sharpe@xxxxxxxxxxxx
> 
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Devin Heitmueller
Senior Software Engineer
Netilla Networks Inc