Ethereal-dev: Re: [ethereal-dev] Quake dissector

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From: Uwe Girlich <Uwe.Girlich@xxxxxxxxxxx>
Date: Mon, 31 Jul 2000 15:10:15 +0200
Hello!

> Why is creating run-time port allocation a problem? In the first dissector
> you just create a "conversation" using the information provided to setup
> the secondary connection.
Thanks a lot.
I just checked in some changes on the Quake dissector, which can now find
also the actual game data packets.

I won't do too much more on this dissector. The actual game things
(coordinates of objectes, pressed buttons etc.) are really not that interesting
for Ethereal.

Uwe