Ethereal-dev: Re: [ethereal-dev] game dissectors?

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From: Gerald Combs <gerald@xxxxxxxx>
Date: Thu, 20 Jul 2000 09:14:05 -0500 (CDT)
On Thu, 20 Jul 2000, Uwe Girlich wrote:

> I could easily write a dissector for Quake, QuakeWorld, and Quake2 games.
> Is this totally senseless or would anyone be interested in such a dissector?

It might be useful to any network admins trying to track down what's
eating up all of their bandwidth.  :-)  I don't think it would be
senseless at all - the more protocols Ethereal can handle, the more useful
it is.