Ethereal-dev: Re: [ethereal-dev] Colorization redux

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From: John McDermott <jjm@xxxxxxxxxx>
Date: Thu, 12 Aug 1999 08:12:39 -0600
Guy,

That was not my point. Sorry: looking back I was incomplete.  I guess
the issue regards colormaps.  If we give them the full dialog, how do we
deal with exhausting a colormap's ability to provide color?  Do we make
our own colormap and let them allocate from there?  Do we let them
choose from N colors?  What if a user chooses a color that cannot be
allocated?  Do we just pop up a message saying "Sorry, try again" or to
what lengths do we go to try to get a color for them?  In some ways a
limited choice of colors makes life easier on us and the user...

--john


Guy Harris wrote:

> >
> > True.  The question is how much to give to the user...
> 
> I view tweaking GTK+'s color-selection dialog box as somewhat
> independent of colorizing Ethereal.
> 
> I.e.  we should probably just use the GTK+ box if we allow the user to
> select arbitrary colors, and could independently contribute a patch to
> the GTK+ maintainers to have that dialog box have a basic mode wherein
> it just offers a set of basic colors and perhaps some custom colors, and
> an advanced mode (with a button to turn it on) with the color wheel,
> sliders, blah blah blah (or maybe it's "define custom colors", as per
> Windows, rather than "advanced mode") - if that became the official GTK+
> color-selection dialog, Ethereal would get it automatically.

-- 
John McDermott jjm@xxxxxxxxxx
Writer and Computer Consultant
J-K International, Ltd.
+1 505/377-6293 - V
+1 505/377-6313 - F